BLOG POST: P3D
Marble[] ball= new Marble[10];
void setup() {
size(600, 600, P3D);
background(0);
for (int x = 0; x < ball.length; x +=1) {
ball[x] = new Marble();
}
}
void draw() {
background(0);
for (int x = 0; x < ball.length; x ++) {
ball[x].update();
ball[x].display();
}
// saveFrame("output/gol_####.png");
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Marble {
float r, g, b; ///mapping color
float angle;////rotate
float z; ///z axis
Marble() {
}
void update() {
angle+=1;
noFill();
translate(width/2, height/2); //make it in center
rotateZ(radians(angle));///rotate
// rotateX(radians(angle));///rotate
// rotateY(radians(angle));///rotate
}
void display() {
for ( int x = 1; x <50; x +=30) { ////create more spheres
pushMatrix();
translate(100, 100);
float r = map(mouseX, 0, width, 0, 255);
float g = map(mouseY, height, 0, 0, 100);
float b = map(x, 0, width, 255, 0);
stroke(r+x, g+x, b, 50); //changing color when moving mouse
strokeWeight(10);
sphere(x);
popMatrix();
}
}
}
Comments
Post a Comment