Midterm Project: Progress and Peer Feedback
Feedback
Eddie thinks that the brain maybe too general, maybe add something to make it relates to myself, and we talked about how it works to go inside of the brain and interact with brain cells, maybe using camera function or create a 3d brain model that only has outline, so we can interact with braincells without go inside of the brain. Bethany suggested me to add sounds; Kyle disscussed with me the idea that the concept of using knowledge to kill my brain cell, for the word 'knowledge' could be more specific, not all the knowledge are bad. It's a really good and deep idea to me, maybe I should change how brain cells interacte with different types of knowledge. Rydell suggested to make add a mouse click function to show different knowledge icons on mouse.
Right now im trying to create my first scene where a space has a brain model floating in center.
PShape brain;
float angle;
float g;
float speed= 0.5;
//PShape t;
void setup(){
size(600,600,P3D);
background(0);
brain = loadShape("tinker.obj");
}
void draw(){
background(0);
angle+=.1;
g +=speed;
//translate(mouseX,mouseY);
/// pushMatrix();
translate(width/2, height/2);
noFill();
stroke(255);
strokeWeight(2);
rotateZ(radians(angle));
shape(brain,width/2, height/2,50,50);
rotateX(radians(angle));
box(400);
//camera(width/2,height/2,z+600,x,y,0, 0,1,0);
//translate(x,y,z);
//pushMatrix();
//rotateZ(radians(angle));
// fill(255);
//noFill();
//stroke(255);
//translate(width/2+g, height/2);
//sphere(100);
}
PShape brain;
float angle;
float g;
float speed= 0.5;
//PShape t;
void setup(){
size(600,600,P3D);
background(0);
brain = loadShape("tinker.obj");
}
void draw(){
background(0);
angle+=.1;
g +=speed;
//translate(mouseX,mouseY);
/// pushMatrix();
translate(width/2, height/2);
noFill();
stroke(255);
strokeWeight(2);
rotateZ(radians(angle));
shape(brain,width/2, height/2,50,50);
rotateX(radians(angle));
box(400);
//camera(width/2,height/2,z+600,x,y,0, 0,1,0);
//translate(x,y,z);
//pushMatrix();
//rotateZ(radians(angle));
// fill(255);
//noFill();
//stroke(255);
//translate(width/2+g, height/2);
//sphere(100);
}
PShape brain;
float angle;
float g;
float speed= 0.5;
//PShape t;
void setup(){
size(600,600,P3D);
background(0);
brain = loadShape("tinker.obj"); ///load model
}
void draw(){
background(0);
angle+=.1;
g +=speed; ///make brain move
//translate(mouseX,mouseY);
/// pushMatrix();
translate(width/2, height/2);
noFill();
stroke(255);
strokeWeight(2);
rotateZ(radians(angle));
shape(brain,width/2, height/2,50,50);
rotateX(radians(angle));
box(400);
//camera(width/2,height/2,z+600,x,y,0, 0,1,0);
//translate(x,y,z);
//pushMatrix();
//rotateZ(radians(angle));
// fill(255);
//noFill();
//stroke(255);
//translate(width/2+g, height/2);
//sphere(100);
}
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